You must be adjacent to the sleeping creature to use this ability. Dual Amplification (Ex): When the psychic uses this major amplification, she chooses two other amplifications or major amplifications she knows to apply to the same linked spell. You can create your memory palace once per day. ... Archdruid of the Warp Zones. Complex Countermeasure (Ex): The psychic can spend 1 point from her phrenic pool to increase by 2 the DCs of concentration checks or caster level checks the linked spell requires enemies to attempt. Casting the spell using a higher-level spell slot gives no benefit on its own, but the psychic can apply metamagic feats that would increase the spell level to the appropriate level. Each psychic discipline gives the psychic a number of discipline powers (at 1st, 5th, and 13th levels), and grants her additional spells known. She teleports herself 10 feet per point she spends from her phrenic pool (as dimension door). Spells: A psychic casts psychic spells drawn from the psychic class's spell list. She can cast any psychic spell she knows at any time, assuming she has not yet used up her allotment of spells per day for the spell's level. This is a mind-affecting effect. Dispelling Pulse (Su): The psychic can spend 3 points from her phrenic pool to entwine dispelling magic with a targeted spell. If you are successful, the afflicted creature is no longer affected by the disease. I've once again wasted a large portion of my time making a new guide! You must be at least 11th level to select this discovery. Knacks cast using other spell slots (due to metamagic feats, for example) consume spell slots as normal. If the bond ends, you can establish a new bond at will with another 10 minutes of mutual concentration. The psychic's class skills are Bluff (Cha), Craft (Int), Diplomacy (Cha), Fly (Dex), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int). While the psychic is under the effects of this spell-like ability, each time she casts a psychic spell, she can link one phrenic amplification or major amplification she knows that has a point cost of 1 to that spell without spending any points from her phrenic pool. Unlike a psychic's spells per day, the number of spells a psychic knows isn't affected by her Intelligence score; the numbers on the Psychic Spells Known table are fixed. In addition, she receives bonus spells per day if she has a high Intelligence score. For example, an 11th-level psychic could spend 8 points to quicken a 1st-level spell, but couldn't quicken a 2nd-level spell because she's unable to cast 6th-level spells. Once the temporary hit points are depleted, the force field disappears and you cannot reinstate it for 24 hours. When a character reaches the 20th level of a class, she gains a powerful class feature or ability, sometimes referred to as a capstone. A spell that already uses d12s for damage can't be amplified in this way. Discipline Powers: Your powers alter your body through your force of will. Choose one type of Knowledge skill when you gain this ability. Alternatively, you can unwarp wood (effectively warping it back to … Telepathic Bond (Sp): At 9th level, a psychic can use telepathic bond as a spell-like ability once per day, using her psychic level as her caster level. Memory Palace (Su): At 13th level, you mentally construct an extradimensional library to house mental constructs representing the volumes of lore you've studied. You can attempt to sequester a written magical trap (such as explosive runes or sepia snake sigil) in your mnemonic cache and destroy it. This amplification can be linked only to a spell that targets one creature or object. The psychic can choose to spend 2 points from her phrenic pool to instead increase the linked spell's DCs by 4. Subordinate Spell (Ex): The psychic can divide her mind to cast a less powerful spell upon herself alongside her linked spell. Defensive Prognostication (Su): When casting a divination spell, the psychic sees a glimmer of her future. The bonus applies while the spell is cast and lasts for the spell's duration (if appropriate), to a maximum of 24 hours. This type of commune requires no material component, and the duration equals 1 round per psychic class level you possess. The penalty doesn't change further for a creature that opposes you on two alignment axes (such as a chaotic evil creature fighting a lawful good psychic). The following are the class features of the psychic. This ability functions similarly to the cleric's ability to spontaneously cast cure or inflict spells, and the type of spells you can convert depends on your alignment in the same way. This ability is chosen when the psychic reaches 20th level and can’t be changed. If you succeed at the check, you regain 1 point in your phrenic pool. This amplification can be linked only to spells that have the mind-affecting descriptor and require a Will saving throw. The psychic must spend a number of points from her phrenic pool equal to 3 + double the subordinate spell’s level. Each spell level expended in this way grants the device 1 charge, and every 2 points from your phrenic pool spent grant 1 charge. For example, if the linked spell were nondetection, the DC of the caster level check for using a divination on the warded creature or item would increase. Did you forget the part were they use fervor to cast spells on themselves as a swift? Physical Push (Su): By channeling your psychic energy, you can make your body capable of greater physical feats. These rounds don't need to be consecutive. This is a mind-affecting effect. Liberating Command (enc): You call out a liberating cry, urging an ally to break free of an effect that holds them in place. You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. At 9th level, a psychic can use telepathic bond as a spell-like ability once per day, using her psychic level as her caster level. The Hypertext d20 SRD™ is owned by BoLS Interactive LLC.. Learn more. Regardless, psi-tech traditions have endured and are available to psychics who have connections to high technology. The popular space-opera cousin to Pathfinder, navigate the stars yourself with the core rulebook. Purge Disquiet (Su): At 13th level, you can banish mental distress. 6th-Level Psychic Spells: age resistance, analyze dweomer, animate objects, antilife shell, awaken construct*, battlemind link, bear's endurance (mass), blade barrier, bull's strength (mass), cat's grace (mass), cloak of dreams, conjure black pudding, contingency, create mindscape (greater)*, curse (major), curse of disgust, disintegrate, dispel magic (greater), dream council*, dream travel*, dust form, eagle's splendor (mass), ego whip IV*, enemy hammer, envious urge, ethereal jaunt, find the path, fluid form, forceful hand, foster hatred*, fox's cunning (mass), geas/quest, getaway, globe of invulnerability, heroism (greater), incorporeal chains*, inflict pain (mass)*, intellect fortress III*, joyful rapture, leashed shackles, legend lore, mental barrier V*, mind thrust VI*, mislead, named bullet (greater), object possession (greater)*, owl's wisdom (mass), permanent image, planar adaption (mass), planar ally, planar binding, primal regression*, programmed image, psychic crush II*, psychic surgery *, repress memory*, sonic form, spellcrash, stone tell, summon monster VI, thought shield V*, tower of iron will II*, transformation, unwilling shield, veil, vengeful outrage, withdraw affliction*. You can add your Intelligence modifier as a bonus on combat maneuver checks and to your CMD. A psychic can learn a psi-tech discovery in place of a phrenic amplification or a feat. This amplification can be applied only to a spell that the chosen metamagic feat could normally affect, and only if the spellcaster can cast spells of a high enough level that she would be able to apply the metamagic feat in question to the linked spell. A psychic is proficient with all simple weapons, but not with any type of armor or shield. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1). Feat Type(s) Combat; Prerequisites. The subordinate spell must target only the psychic (even if it could normally affect other or multiple targets). Mental Placidity (Su): As an immediate action, you can gain a +2 bonus on a Will saving throw you are about to attempt. This amplification can be linked only to spells that affect a target or an area. The Warp Spiders Aspect Warriors are the epitome of aggressive defence. This effect can dispel only spells of the linked spell's level or lower. Your psychedelic forays put you into a different mental space from others, and normal people don't really understand you. Psychic Duel Acumen (Ex): At 4th level, a psychic duelist adds instigate psychic duel* to her list of spells known, and the save DC of any instigate psychic duel spell she casts increases by 1. You can use this ability a number of times per day equal to 3 + your Charisma modifier. When a character reaches 20th level in this class, the following new ability can be selected instead of the standard 20th level class ability which would normally be gained. This amplification can be linked only to spells that have the mind-affecting descriptor. Drug Resistance (Ex): When you ingest drugs, you take half as much ability damage (minimum 1). Overpowering Mind (Ex): The psychic can spend 2 points from her phrenic pool to increase the Will save DC of the linked spell by 1. For this creature, the information functions like a normal memory, not one with perfect clarity. You can cast detect thoughts as a spell-like ability on any adjacent sleeping creature. The linked spell can’t be lower than 5th level and can’t take less than a standard action to cast. If you spend 2 points from your phrenic pool, the force field provides a number of temporary hit points equal to 10 + your psychic level (maximum 20 temporary hit points). CASTING. A Chaos Daemon, or simply Daemon (pronounced DEE-mahn), also known as a "Neverborn" amongst the forces of Chaos, is an intelligent and usually malevolent entity of the Warp comprised of purely psychic energy. This bonus lasts for 1 minute per psychic level. The amount you can store increases by 5 pages and 5 minutes at 2nd level, and at every psychic level thereafter. This ability doesn't require her to have any free spell slots in the relevant level, however, so the psychic in the example could quicken a 1st-level spell even if she had cast all her 5th-level spells for the day. The psychic casts all spells as psychic spells. More than a few seemingly innocuous psychic scholars have found themselves driven mad with power this way, making psitech a potentially dangerous route for the weak willed. Supporter. Spells learned from a discipline can't be exchanged for different spells at higher levels. At 3rd level and every 4 levels thereafter, the psychic learns a new phrenic amplification. Remade Self (Sp): At 20th level, the psychic is affected by one of the following spells as a constant spell-like ability: arcane sight, fly, haste, heroism, nondetection, or tongues. For instance, if the psychic knows Extend Spell, she can use a 5th-level spell slot to cast extended telepathic bond as a full-round action. Resilience of the Faithful (Su): At 5th level, you gain a +2 resistance bonus on all saving throws. Otherwise, this ability works just like the alchemist's mutagen ability. The chances to harness a warp charge one power on a 4+ are shown below. When waking dream ends or the host body is destroyed, you immediately wake up in your body regardless of the distance from the host body, provided your body hasn't been destroyed. In addition, the character can passively detect psychic effects and entities without the need to actively seek them out. While casting a spell that requires a ranged attack roll, the psychic can spend 2 points from her phrenic pool and gain a +4 insight bonus on the attack roll. She must spend 1 point from her phrenic pool to do so, plus the full cost of the two other amplifications. Role: With a large suite of spells, psychics can handle many situations, but they excel at moving and manipulating objects, as well as reading and influencing thoughts. As a full-round action, you can attempt to upload your consciousness to any other robot within 30 feet that has 10 Hit Dice or more. The infuse mutagen discovery and the persistent mutagen class ability apply to cognatogens. In this case, the oneiromancy effect takes place when the spell is cast. A psychic need not prepare her spells in advance. Warp Mind (enc): Confuse a creature, possibly permanently. Others posit that the psychics who discovered it were working at the behest of sinister entities. This is a mind-affecting pain effect. Reply. Radiation Resistance: You apply your Intelligence modifier as a bonus on all Fortitude saves versus the effects of radiation. In effect, the psychic loses the old spell in exchange for the new one. 4th-Level Psychic Spells: adjustable polymorph, age resistance (lesser), agonize, animal aspect (greater), anti-incorporeal shell, arcane eye, aura alteration*, aura of doom, black tentacles, break enchantment, calcific touch, cast out, charm monster, condensed ether*, confusion, contingent scroll, control summoned creature, coordinated effort, create mindscape*, crushing despair, curse of burning sleep, curse of magic negation, darkvision (greater), deathless, debilitating portent, detect scrying, dimension door, dimensional anchor, discern lies, divination, dominate animal, dream, ego whip II*, enchantment foil, enlarge person (mass), eyes of the void, false life (greater), fear, fleshworm infestation, force hook charge, forgetful slumber, freedom of movement, geas (lesser), ghost wolf, globe of invulnerability (lesser), hallucinatory terrain, healing warmth, id insinuation III*, illusory wall, intellect fortress I*, interrogation (greater), invigorate (mass), invisibility (greater), locate creature, malicious spite, mental barrier III*, mind probe*, mind thrust IV*, mindwipe*, minor creation, minor phantom objectARG mirror transport, moonstruck, mythic severance, named bullet, nondetection (communal), oneiric horror (greater)*, overwhelming grief, overwhelming presence, pain strike (mass), persistent vigor, phantasmal killer, planar adaptation, planar ally (lesser), protection from energy (communal), rainbow pattern, reduce person (mass), resilient reservoir, resilient sphere, riding possession*, scrying, sending, shadow step, shadowy haven, shield of fortification (greater), shout, simulacrum (lesser), sleepwalk, speak with haunt, spell immunity, spellcrash (lesser), stoneskin, summon monster IV, synaptic scramble*, telekinesis, telekinetic charge, telepathic bond, terrible remorse, thought shield III*, thoughtsense*, tongues (communal), touch of slime, triggered suggestion, true form, unbearable brightness, vomit twin, wall of blindness/deafness, wandering star motes, water walk (communal). She can also expend any unused spell slot of 4th level or higher to cast telepathic bond. You gain a +2 circumstance bonus on checks with the chosen skill when you're not consulting the palace (including when the palace isn't in effect). As a standard action, you can choose a willing creature that is either within 30 feet or in telepathic contact with you. Each time you use this ability to convert a spell, you regain 1 point in your phrenic pool. She can spend a number of points from her phrenic pool equal to the linked spell's level to gain the benefit of spell turning for 1 round per psychic level. At 20th level, the psychic is affected by one of the following spells as a constant spell-like ability: arcane sight, fly, haste, heroism, nondetection, or tongues. Kinetic Enhancement: You can generate kinetic energy to aid yourself in close-quarters scrapes. The spell being cast is called the linked spell. Psychic Safeguard (Su): At 13th level, you project constant mental defenses, gaining spell resistance equal to 8 + your caster level. If the target of the linked spell fails its saving throw or is hit by the spell, the psychic detects its surface thoughts (as the 3rd-round effect of detect thoughts). This damage increases to 2d6 at 8th level and to 3d6 at 15th level. Within the mind of any sentient being lies power to rival that of the greatest magical artifact or holy site. The psychic can activate only one amplification each time she casts a spell, and doing so is part of the action used to cast the spell. | PF2 SRD. Subordinate Spell (Ex): The psychic can divide her mind to cast a less powerful spell upon herself alongside her linked spell. Because she must decide to spend points from her phrenic pool when she starts casting a spell, the psychic must decide to use this ability before the GM calls for the caster level check. This amplification can be linked only to spells that affect a target or an area. Mimic Metamagic (Ex): When the psychic gains this amplification, she chooses two metamagic feats; she need not have these feats to select them. These spells are in addition to the number of spells given. By accessing these staggering vaults of mental energy, the psychic can shape the world around her, the minds of others, and pathways across the planes. Catfolk. You ingest hallucinogens to expand your mind. You can use this ability a number of times per day equal to 3 + your Charisma modifier. Mind’s Eye (Su): Some psychics train their visual and psychic senses, binding them together into a unified focus to better guide their ranged spells and place them with uncanny precision. | 13th Age SRD When a psychic gains this ability, if she knows detect thoughts, she can learn a different 1st-level spell in place of detect thoughts, losing the old spell in exchange for the new one. If you succeed at the saving throw, you regain 1 point in your phrenic pool. On your turn, you can expend an action to blast your surroundings with psychic energy. The library keeps the same layout each time you summon it, though you can alter its appearance each time you gain a level or by spending 15 minutes concentrating. You can create items of this type 25% faster than normal, and you gain a +4 bonus on Craft (mechanical) checks (or other checks, as appropriate) to craft items of this type. Starting Wealth: 2d6 × 10 gp (average 70 gp.) By spending 1 point from her phrenic pool as she casts a divination spell, she gains a +2 insight bonus to AC for a number of rounds equal to the linked spell's level. Character Sheets Legal Information/Open Game License, Fan Labs If the metamagic feat alters the spell's casting time in a different way than the standard rules for a spontaneous caster using a metamagic feat (as in the case of Quicken Spell), it changes the casting time accordingly. This pool starts with 3 d8 dice per day, and gains 1 additional d8 for every 2 psychic levels you possess beyond 5th. If you move the disease into yourself or another creature you (or the afflicted) are touching, the target receiving the disease must immediately attempt a Fortitude save as if it were initially exposed to the disease. Emotional Push (Su): You can draw upon the intense power of your own emotions in desperate situations, and your allies can call upon you through your emotional link to protect themselves. At 7th level, you can expend 3 dice from this pool to instead gain the benefit of neutralize poison, remove disease, or restoration (affecting yourself only). See Files In the grim darkness of the far future, there were army codexes which you can download for free. This bonus lasts for 1 round per caster level or until the creature disappears, whichever comes first. This amplification can be applied only to a spell that the chosen metamagic feat could normally affect, and only if the spellcaster can cast spells of a high enough level that she would be able to apply the metamagic feat in question to the linked spell. This attack deals 2d6 points of fire damage plus an additional 1d6 points of fire damage for every level of the spell slot you sacrificed. Your strikes can force an enemy into the aether for a short time. Casting Time 1 standard action Components V, S. EFFECT. She can't use this ability to cast a version higher than the version she knows. The psychic can instead spend 2 points to increase the bonus to +4. Your belief in a higher power fuels your psychic abilities. This increase also applies to checks to dispel, counterspell, or identify the linked spell. Painful Reminder (Su): As a swift action, you can cause an enemy to take 1d6 points of nonlethal damage if you dealt damage to that enemy with a spell since the start of your previous turn. The cure or inflict spells don't count as being on your psychic spell list for the purposes of any other effects. Perfect Body (Ex): Some practitioners of psychic techniques extend their training to improve their bodies as well as their minds. This malign influence might stem from creatures like rakshasas and aboleths, or perhaps malign entities that dwell in the voids between the stars. When a psychic who knows telepathy gains this ability, she can learn a different 5th-level spell in place of telepathy, losing the old spell in exchange for the new one. You can power only devices that use charges. Each psychic discipline gives the psychic a number of discipline powers (at 1st, 5th, and 13th levels), and grants her additional spells known. The character’s senses have evolved to perceive the warp in parallel with the physical world. Your creature type changes to artificial intelligence, and your robot body gains the aggregate template, with all the adjustments made in the template’s description. At 8th level, you gain an additional option when using automatic writing, and can attempt a DC 35 check to gain information as though you'd used commune instead of augury or divination. The target of oneiromancy remains unaware of this manipulation, though if you fail your Diplomacy check the subject might have its starting attitude toward you negatively impacted, as normal. The maximum number of points she can spend in this way is equal to the linked spell's level. Psychics often spend years studying ways to synergize these two seemingly unrelated specialties before returning home and awing others with their newfound capabilities. She can't apply the same amplification to the linked spell more than once, even if she can use that amplification for multiple different effects. When another creature uses a mind-affecting spell or ability against you, that creature must attempt a Will save. She can’t leave herself out of a bond created in this way. When you attempt a Strength-, Dexterity-, or Constitution-based ability check or skill check, you can gain a bonus on the check equal to your Wisdom bonus. An elf watches as a bolt of lightning flashes towards her, at the last minute she vanishes as … At 5th level, you gain access to a daily pool of healing energy. Conjured Armor (Su): By spending 1 point from her phrenic pool, the psychic grants any creature she conjures or summons with the linked spell a +2 deflection bonus to AC. 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