Their sinister, loathsome agendas challenge not only our sanity, but our very existence. Immutable Form. Condition: MINT/New MSRP $59.99 Our Price $49.95. On his turn, Cthulhu can take 3 actions, choosing from the options below. Considered a Great Old One within the pantheon of Lovecraftian cosmic entities, the creature has since been featured in numerous popular culture references. Cthulhu Gargantuan aberration (great old one), chaotic evil Armor Class 24 (natural armor) Hit Points 585 (30d20+270) Speed 60 ft., fly 200 ft., swim 60 ft. Move. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown to a maximum of 20d6. Cthulhu is the Great Old One, Himself, living in death-like slumber at the bottom of the sea. A hideous female or hermaphroditic entity of tremendous power, cousin of Cthulhu and Hastur imprisoned by the Great Old Ones being themselves awe of her powers. I'm a writer, artist, and D&D nerd. Each of Cthulhu’s components regains 50 hit points at the start of his turn. Cthulhu uses his head to cast one of his innate spells. Cthulhu is immune to any spell or effect that would alter his form. Cthulhu dwells in the corpse city of primordial R’lyeh, sunken deep beneath the surface of the Pacific. Would be REALLY fun if you set up a campaign around this baddie and he is the final BBEG. The Cthulhu mythos and the Melnibonean one. Time to get writing some plot hooks…. There are a few post-Tiamat exceptions (Zariel, for one, and the demon lords), but the powers rarely get the treatment. Only one legendary action can be used at a time and only at the end of another creature’s turn. | 3.5e SRD Tentacles. Cthulhu is represented often in artwork—particularly in sculpture, painting, and poetry, for his influence is particularly strong among such sensitive and creative minds. I calculated the experience reward for Cthulhu. Ancestral Anthologies Vol. She dwells in Temple of Pillars in the depths of Kyartholm, located somewhere in Northern Hemisphere. Seriously, I have an issue. Known to some as the Dreamer in the Deep, Great Cthulhu is the mightiest of the Great Old Ones. This is a preview of Cthulhu for Fifth Edition. On a successful saving throw, a creature is frightened of Cthulhu until the end of its next turn, after which the creature is immune to Cthulhu’s Unspeakable Presence for 1 hour. Remains of their cyclopean cities can still be found on remote islands in the Pacific, buried amid the shifting sands of vast deserts, and in the frigid recesses of the polar extremes. Overall, you get some great ideas and solid examples for … Traveller SRD Heal. Ancient, powerful creatures whose origins lie in the distant past of the cosmos, no two Great Old Ones are exactly alike, although they tend to share similar traits. Stating out any of the Great Old Ones is a bit like using a game of pictionary to explain particle physics. The art is borrowed from various sources on the Internet. www.enpublishingrpg.com, Check out our other SRD sites! Any creature that starts its turn within 500 feet of Cthulhu and is aware of him must make a DC 26 Wisdom saving throw. This massive tome contains over 100 monster stat blocks, dozens of which are Cthulhu Mythos monsters that have never been described for Dungeons and Dragons 5e – including new rules for interacting with 25 different Great Old Ones and Outer Gods (they are … | Swords and Wizardry SRD Maggots teemed in his fur, which made the coat shift incessantly over barely covered sinews and bones. If Cthulhu rolls a 1 while making an attack, it does not count a critical failure. No one could read the old writing now, but things were told by word of mouth. This particular build of Big C pulls from d20 CoC’s stat block with all his goodies from that edition, and combines it with the new ship rules from GoSM. Over 100 monster stat blocks with full colour illustrations; A new type of stat block for encountering 26 Great Old Ones and Outer Gods If the target is thrown at another creature, that creature must succeed on a DC 27 Dexterity saving throw or take the same damage and be knocked prone. Cthulhu lies in a deathlike dreaming state at the bottom of the ocean on the planet of Gothic Earth. But hey, I wanted to do the big guy justice. Time to pull 40 of your closest friends together! Great Cthulhu is the high priest and ruler of them all and is by far the most potent. When he does, let the world weep, for his hunger is an entity unto itself, and will not be slaked.”. 2015-07-05, 11:54 AM (ISO 8601) Yeah, I’ll take a look at it. In Land Out of Time, the first act of four, your player characters adventure into the wilds of Yilan, a primeval wilderness infested with carnivorous slime molds, gigantic crocodiles, and other lost horrors. Whenever Cthulhu moves using his wings, each creature within 100 feet of Cthulhu at the start of his movement must succeed on a DC 27 Dexterity saving throw or take 31 (6d6 + 10) bludgeoning damage and be knocked prone. | Fudge SRD Great Cthulhu is nightmare made flesh, towering well over 1,000 feet high. My son, Jack is six, and he, too, is quickly going down the long nerd road with me. Could a party of level 20 characters kill cthulu? Some warlocks, wizards, and clerics deal with creatures far worse than demons and devils—malevolent alien beings from beyond space and time. Product Line: Cthulhu Mythos for 5E. In addition, unsecured objects that are completely within the area of effect are automatically flung 500 feet away from Cthulhu. Spell. The end. Only a greater restoration spell or similar madness-curing effect can end this frightened effect. Ghoul Island Act 1 - Voyage to Farzeen. He does not require air, food, drink, or sleep. Unspeakable Horror (Costs 3 Actions). Magical Attack (Costs 3 Actions, 1/Round). Cthulhu uses his head to make a magical attack. Most are colossal monstrosities formed from the very fabric of the universe and virtually impossible to destroy, have minds whose thought processes are incomprehensible to humans, show little to no regard for the consequences their actions may have on lesser beings, and drive to insanity any who look upon their true form. What is his challenge rating? DMDave | Fifth Edition Monsters, Maps, and More. On a failure by 5 or more, the creature also gains a long-term madness, and on a failure by 10 or more the creature gains an indefinite madness as well. Is the intention that you can destroy parts? On a failed saving throw, a creature takes 21 (4d10) psychic damage and becomes permanently frightened of Cthulhu. Chapter 1 focuses on some basics for DMs to learn and absorb for their campaigns. I don’t see how, he is 1000 feet tall, correct me if I’m wrong but it seems a bit difficult to find abilities with 700ish range to hit the bottom part of his head. Gargantuan aberration (great old one), chaotic evil. Limited Magic Immunity. Worshiped throughout history by dark cultists, Cthulhu is a massive, tentacled entity of immense power and malevolence. Authors Mike Myler, Russ Morrissey. Even the greatest of mages fear to scry upon Cthulhu for fear of being driven mad—if they don’t die of sheer terror first. Welcome to Thule, a primordial land of fierce barbarians, elder horrors, and savage wilderness. Cthulhu is directly allowed in the rules. Maybe the text should connect those dots for us. He’s a tough bugger, but yeah, you’re right. I probably think about D&D a little too much. Great batlike wings grow from his back, useful both in the air and in the water. Kezef appeared as a huge mastiffwith unearthly malevolent red eyes and a ratty tail. “The most comprehensive guide to the Cthulhu Mythos ever written for 5e fantasy. These entities from the Far Realm are beings of power and madness that can grant a warlock many powers if they become his or her patron. Written by the father of Cthulhu in gaming, Sandy Petersen (author of the groundbreaking Call of Cthulhu roleplaying game).
This exclusive event will take place Memorial Day weekend: May 25-27, 2019. If you are the artist of a work and would like credit or to have the art removed, please contact us immediately. Comparing things to Tiamat usually doesn’t work since it was so early in 5e creation, I think possibly even before the official DMG and MM came out. | 13th Age SRD On a successful saving throw, a creature takes half as much damage and isn’t knocked prone. In other words, interesting but woefully inadequate. At the start of each of Cthulhu’s turns the swallowed creature takes 42 (12d6) necrotic damage and makes a DC 27 Wisdom saving throw. The Great Old Ones (often simply referred to as the Old Ones)are a group of unfathomably ancient and incredibly powerful alien beings who ruled over Earth long before man or any other species lay claim to it. Cthulhu … This massive tome contains over 100 monster stat blocks, dozens of which are Cthulhu Mythos monsters that have never been described for Dungeons and Dragons 5e – including new rules for interacting with 25 different Great Old Ones and Outer Gods (they are much more than a simple encounter!). In the Great Old One section, it specifically calls out Great Cthulhu as an option for your pact entity. So how do you beat something like Cthulhu? Cthulhu can grapple a maximum of four creatures at a time. Also, create a separate method for banishing him. Game title: Cthulhu Mythos 5e. Perhaps you can find the right ritual to banish him back to R’yleh. Rampage. If the saving throw is successful, the target takes half the damage and isn’t flung away or knocked prone. Hmm, if I understand you correctly, that’s a roundabout way of saying the parts continue to regenerate as long as he’s alive. Armor Class 24 (natural armor)Hit Points 585 (30d20+270)Speed 60 ft., fly 200 ft., swim 60 ft. ECOLOGY. Or maybe you can drop a few nuclear warheads on his head? | d20 Anime SRD In addition, the majority of them … Type: Hardcover. I had an idea for something using this format said it out loud then you did it /: How could any pcs fight this beast. This is much more than a mere bestiary, however. Cthulhu can’t be affected or detected by spells of 6th level or lower unless he wishes to be. Wing Blast. That’s totally up to you, the GM. Hundreds of feet in height, it is roughly humanoid in shape, with an octopoid head, wicked claws, and scaly wings. These entities’ minds are immeasurably superior to our own. From the back cover of the 5th edition rulebook: DEAD CTHULHU WAITS DREAMING The Great Old Ones ruled the earth eons before the age of humankind. Sandy Petersen's Cthulhu Mythos (5E) By: Petersen Games. Heal: One of Cthulhu’s components regains 100 hit points. | GumshoeSRD Just make sure that they know what they’re facing before they do. Cthulhu is a fictional cosmic entity created by writer H. P. Lovecraft and first introduced in the short story "The Call of Cthulhu", published in the American pulp magazine Weird Tales in 1928. In addition, all of Cthulhu’s senses extend up to five miles. The Great Old One known as Cthulhu is the source of anxiety for all mankind and waits dreaming in the underwater city of R’lyeh deep in the Pacific Ocean, waiting to rise once more and lay ruin to creation. D&D Beyond This sort of challenge is meant to be extremely difficult, beyond any tarrasque, lich, or worse. This is much more than a mere bestiary, however. Learn how your comment data is processed. He lies in a deathlike trance, but someday the city will rise and he will wake. Unspeakable Presence. Siege Monster. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside Cthulhu. Each creature in a 100-foot cube originating from Cthulhu’s body must make a DC 27 Strength or Dexterity saving throw (target’s choice). | Here Be Monsters | OGN Articles Added in two more actions for him to choose from. Only Cthulhu’s head now has regeneration. Game description: Sandy Petersen’s Cthulhu Mythos is the most comprehensive guide to including Lovecraftian elements in your Roleplaying game, written by the author of the groundbreaking Call of Cthulhu role-playing game, and developed primarily by James Jacobs (creative director of Paizo) and David N. Ross. On a failure, a target takes 65 (10d10 + 10) bludgeoning damage plus 55 (10d10) necrotic damage and is flung up 500 feet away from Cthulhu in a direction of Cthulhu’s choice and knocked prone. Fandom Apps Take your favorite fandoms with you and never miss a beat. I’m also a professional blogger, author, and graphic designer. Enter your email address to follow this blog and receive notifications of new posts by email. | Starjammer SRD This site uses Akismet to reduce spam. Dungeon Master Dave is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com. Movement: Move up to the speed of one of Cthulhu’s movement components. If the attack hits, that creature takes the tentacle’s damage and is swallowed, and the grapple ends. | FateCoreSRD Scholars write of an ancient war between cosmic good and evil, Great Old Ones and Elder Gods, ancient deities who reside in the distant depths of space. His flesh oozed like pus from an old sore, and his paws left burning prints in the ground that spread into pools of burning ichor in his wake. Im guessing I might need to alter it a bit if I truly want them to have a chance. Edits (7/29/2019): I made the following changes: Colossal aberration (Great Old One), chaotic evil (1,000 ft. tall), Travel Pace 8 miles per hour (192 miles per day), Abilities Str 30 (+10), Dex 12 (+1), Con 30 (+10), Int 30 (+10), Wis 27 (+8), Cha 29 (+9), Saving Throws Str +19, Dex +10, Con +19, Int +19, Wis +17, Cha +18, Skills Arcana +19, Insight +17, Religion +19, Perception +26, Damage Immunities acid, cold, fire, lightning, poison, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical weapons, Condition Immunities charmed, frightened, paralyzed, petrified, poisoned, stunned, Senses truesight 5 miles, passive Perception 36. | 5th Edition SRD In addition, Cthulhu can take 3 legendary actions, choosing from the same options. Special Melee Attack: Cthulhu swings one of his arms. The chanted ritual was not the secret—that was never spoken aloud, only whispered. I might even do that and use him. Great Old One. His terrestrial (CR 30) form is completely functional in space, but he is also capable of traversing whatever star system he currently inhabits and even cross interstellar distances swiftly. | PF2 SRD. He waits in His home of R'lyeh until the day when the stars are right. All of the resources on this blog are available for personal use only for your Dungeons & Dragons Fifth Edition campaigns unless stated otherwise. This massive tome contains over 100 monster stat blocks, dozens of which are Cthulhu Mythos … His head appears as an octopus or squid, with writhing … Cthulhu makes all ability checks, attack rolls, and saving throws with advantage. In Yig Snake Granddaddy, the new Cthulhu Mythos for 5e campaign, evil serpent folk seek to bring back prehistoric times, complete with pterodactyls, dinosaurs, and other monstrous beings. If the target is a creature, it is grappled (escape DC 20). Cthulhu is immortal. New Pages | Recent Changes | Privacy Policy. Environment any (R’lyeh) Organization solitary (unique) Treasure triple. Melee Weapon Attack: +19 to hit, reach 50 ft., one target. See Clark Ashton Smith deities.. Bokrug. In Otherworldly Patron: The Great Cthulhu, you meet warlocks who serve the Great Cthulhu a Great Old One of Godlike power. The other parts are to mostly act as distractions. My wife, Tracy just rolls her eyes. The challenge seems good, a high-level party that knows to go for the head instead of his body (AKA not Thor) should be able to take it down. If you’d like a printable PDF of this stat-block Cthulhu, head over to my Patreon. The first time he enters a creature’s space on his turn, that creature must make a DC 27 Strength or Dexterity saving throw (target’s choice). Cthulhu uses his head to move with his feet or his wings. Cthulhu makes one tentacle attack against a Medium or smaller creature it is grappling. If Cthulhu takes 30 damage or more on a single turn from a creature inside it, Cthulhu must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of Cthulhu. Regeneration. IMO. Cthulhu now waits for the time when … B Basatan. The carven idol was great Cthulhu, but none might say whether or not the others were precisely like him. You’ve clearly never played a 20th level character. A wise party–with some great defensive capabilities–might be able to take him down. If you’d like a printable PDF of this stat-block Cthulhu, head over to my Patreon. Correct. The prolific creator of the Call of Cthulhu tabletop RPG and a designer on some of the greatest video games of all time is now releasing full-length Dungeons & … Cthulhu dies only if his head has 0 hit points at the start of his turn and doesn’t regenerate. This is a preview of Cthulhu for Fifth Edition. This site may earn affiliate commissions from the links on this page. Cthulhu attacks with up to three of his tentacles. | Design Finder 2018 | d20HeroSRD Non-Attack Action. I mean if his head is ~1000 ft. in the air then he is effectively indestructible by standard means. Cthulhu is a fictional “cosmic entity” created by horror author H.P. The Great Roleplaying Experiment – 5e D&D versus Call of Cthulhu 7e On April 5, 2016 April 6, 2016 By Seth In Random Musings , Reviews , Role … His blood was a dark, corrosive, liquid ooze, and … If Cthulhu dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone. Demigod. Innate Spellcasting: Cthulhu’s innate spellcasting ability is Intelligence (spell save DC 27). Skills Arcana +18, History +18, Insight +19, Intimidation +17, Investigation +18, Nature +18, Perception +19, Religion +18Damage Resistances acid, fire, lightning, necrotic, thunder; bludgeoning, piercing, and slashing from magical or adamantine weaponsDamage Immunities cold; bludgeoning, piercing, and slashing from nonmagical weapons not made from adamantineCondition Immunities charmed, diseased, frightened, paralyzed, petrifiedSenses darkvision 200 ft., truesight, passive Perception 29Languages Deep Speech; telepathy 300 ft.Challenge 30 (155,000 XP). How could any party reasonably defeat this as I is 1000 ft tall and they don’t have the range? Although Cthulhu dreams he can still reach out across the sea of stars to find mortals he can use to prepare the world for his eventual coming. Bokrug (The Great Water Lizard) first appeared in Lovecraft's short story "The Doom That Came to Sarnath" ().The being is also part of Lovecraft's Dream Cycle.. Bokrug is the god of the semi-amphibian Thuum'ha of Ib, in the land of Mnar.The deity slept beneath the calm waters of a lake which bordered both Ib and the city of Sarnath. 1: Races of Nature Unleashed (5e), Aegis of Empires 5: Race for Shataakh-Uulm (5E), Aegis of Empires 4: Legend of the Burning Star (5E). | Dungeon World SRD Lovecraft and introduced in the short story “The Call of Cthulhu.” It was considered one of the “Great Old Ones” in the Lovecraft stories. Until the grapple ends, the target is restrained and takes 37 (5d10 + 10) psychic damage plus 27 (5d10) necrotic damage at the start of each of its turns and Cthulhu can’t use the same tentacle on another target. On a failure, the creature gains one short-term madness. Hit: 37 (5d10 + 10) bludgeoning damage plus 37 (5d10 + 10) psychic damage plus 27 (5d10) necrotic damage. | The Modern Path SRD My original thought was to make him regenerating his parts as a heavy-cost action. The entity lies sleeping, its dreams affecting all of humanity, but legends tell of the day it will awaken. Cthulhu is trapped somewhere in the sea So, Who or What, is Cthulhu? Cthulhu regains spent legendary actions at the start of his turn. Cthulhu can perceive anything within 5 miles of one of his worshippers, a creature charmed by him, or a creature that speaks his name, as well as any of his holy sites or objects. I added a damage threshold to Cthulhu’s head. I’ve been a dungeon master for 27-years (since 2nd edition). Great Cthulhu can survive and even thrive in the hard vacuum that exists in the darkest voids between stars. The golems are comprehensive designers that do great work and I’m positive their research would far outweigh mine so I’m making good on that resource. This immense being is descended from Yog-Sothoth, an omniscient cosmic deity of great power. Cthulhu’s supposed birthplace is Vhoorl, in the 23rd Nebula. Already known for their work with the Cthulhu Mythos, Petersen Games moves into the realm of D&D 5th Edition with their Cthulhu Mythos sourcebook. Sandy Petersen’s Cthulhu Mythos is the most comprehensive guide to including Lovecraftian elements in your Roleplaying game, written by the author of the groundbreaking Call of Cthulhu role-playing game.. Great Cthulhu is nightmare made flesh, towering well over 1,000 feet high. . Worshiped throughout history by dark cultists, Cthulhu is a massive, tentacled entity of immense power and malevolence. On a failed saving throw, the creature is knocked prone and takes 37 (5d10 + 10) bludgeoning damage plus 27 (5d10) necrotic damage. The second part of the chapter gives a deeper dive by giving great tips and specific advice for how best to twist horror and Mythos elements into heroic fantasy adventures and their worlds. Some content used under the open gaming license. Mythological Figures & Maleficent Monsters Copyright 2020 EN Publishing. The Demigod and Remote Sensing traits are kind of ridiculous- since actual 5E gods (Tiamat) have nothing of the sort. Unnameable Secrets of the Great Old Ones! This massive tome contains over 100 monster stat blocks, dozens of which are Cthulhu Mythos monsters that have never been described for Dungeons and Dragons 5e – … I removed the redundant regeneration traits. Woe to those who should find themselves in conflict with such a being. Cthulhu’s attacks deal double damage to objects and structures. Cthulhu can take the Disengage, Dodge, Help, Hide, Search, or Use an Object action. The first part of the chapter, as expected, does an excellent job defining the Mythos for those unfamiliar with it. He can innately cast the following spells, requiring no components: Magical Attack: Cthulhu uses one of the following magical effects. Latest 5th Edition Products in the Open Gaming Store! Stock #: PTGSPCM-5E Year: 2018. The Great Old One known as Cthulhu is the source of anxiety for all mankind and waits dreaming in the underwater city of R’lyeh deep in the Pacific Ocean, waiting to rise once more and lay ruin to creation. If a component takes radiant damage, this trait doesn’t function at the start of Cthulhu’s next turn. View all posts by DM Dave. Despite she being pretty powerful, the typical WotC approach to statting powerful beings is to simply not. Primeval Thule 5e is a sword-and-sorcery campaign setting redesigned for 5e (For other game systems, go back to our publisher page and select the version you want.). Each part says it is only destroyed if his head or body is reduced to zero HP and doesn’t regenerate, except that’s also the same condition under which he dies. In the city are also entombed other creatures of primordial ancestry, creatures who arc possibly members of Cthulhu’s race, though none have taken on aspects of godhood, as Cthulhu has. 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